Creating a Pausable TON timer

K

Thread Starter

KP

Disabling the EN input on a TON or TOF timer in Unity Pro FBD prevents the output from changing, but does not stop the timing function from ticking. What is the simplest algorithm in FBD or ST to implement a TON or TOF timer with an input that will pause the timing process? Or is there one already in the library?
 
Instead of using a timer, I build a DFB wich counts seconds. So I can pause the counter (timer)

Robert
 
> Check out TimerOnHold in BasicLib. Should do it for you...

Paul, I can not find the TimerOnHold. Well, I can not find the BasicLib. I am programming an M340 from Schneider.

Thanks in advance.
 
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