A
Currently I am working with a Digital Output block in UnityPro. When I select the Timeout State as User Defined value my application is defined to use the direct addressing i.e. %Mx for this module. But when the timeout state is Hold Last value the topological address %Q is being defined. Is this correct?
If not then what should be the right way? If yes then what is the real reason behind this feature?
If not then what should be the right way? If yes then what is the real reason behind this feature?
