A
Anton Mamyko
"you need to use a filter on the lens to filter out most of the ambient light, and a strong strobe."
This is a great idea for isolating the image from ambient light. However I am concerned about price of a high-powered strobe lighting. However the double-exposure per frame-giving velocity is a good one.. The requirement is that the player be able to chose at which distance, from him, he wants the accuracy measured; 75,100,125,150 m. So the choice between:
1- A single, high fps camera with highly powered and synched stobes (giving velocity) being movable by a gantry-crane of some sort (which sounds like a project of its own)
or
2- A commercial-type camera over Each of the required sensing distances.
will be decided, like everything, on their respective costs. IF standard cameras can be implemented then the 2nd choice would be the cheapest of course.
"Running continuously is probably not a good mode as you need to synchronize with the target and not the power line."
I was under the impression that security cameras run continuously, at their FPS. Hence a capture command will always arrive asynchronously with the camera's scanning/exposure.
(source: "High speed, Real-Time Machine Vision by Perry C West for CyberOptics. pg.10)
So would I have to settle for the fact that I cannot use a standard camera and (at the very least) would have to get a specialised camera with the ability to start their exposure on command?
" NTSC and I think, PAL will try to sync with the line for reasons beyond the scope of this discussion but if you run the camera on DC and trigger a single frame you have your best chance of catching the event" It is definitely beyond my knowledge of electronics but does this have to do with the image being interlaced? Could you explain the "run the camera on DC" please?
"Yes, you don't care about the blur in the direction of motion. Whether you get a sharp circular image or a column of blur, given a symmetrical circle of confusion, the edges and center should be reasonably accurate. Strobe lighting would be costly and not necessary as the blur doesn't affect the information you need to extract."
But would the resulting image of the blur of the bowl be bright enough to isolate an image out of it? At 30 fps, the column could be over a meter long, 60 fps-half that etc.. and from what I understand- the light intensity of that would be register by each pixel will be "dilute"?
I am trying to get an idea of how to substitute strobing....say I use normal, diffuse light over the FOV, which is painted white to contrast with the steel bowl).
1 - The bowl ,going at full steam, trips the through-beam (neglecting latency to trigger)
2 - The light turns on, the camera start exposing for 16.6ms (say it is a 60 FPS, asynchronous camera-starts exposing on command)
3 - The bowl creates a dark contrast in the FOV, but as it travels the length of 0.5m the pixels in its path take on a bright value of the background (am I correct in saying this?)
This makes the resulting image hard to threshold due to the lack of contrast, correct?
If this is so then would my solution be a camera with high FPS or high-speed strobing to attempt to reduce the "smear" of the target and hence get a better-contrasting image right?...The challenge would then be to figure out how to balance the two.
The reason I keep talking about vision software packages is not because not because I am ignoring your advice but because I do not have much experience at programming and the though of writing an application scares me
Very thankful,
Anton.
This is a great idea for isolating the image from ambient light. However I am concerned about price of a high-powered strobe lighting. However the double-exposure per frame-giving velocity is a good one.. The requirement is that the player be able to chose at which distance, from him, he wants the accuracy measured; 75,100,125,150 m. So the choice between:
1- A single, high fps camera with highly powered and synched stobes (giving velocity) being movable by a gantry-crane of some sort (which sounds like a project of its own)
or
2- A commercial-type camera over Each of the required sensing distances.
will be decided, like everything, on their respective costs. IF standard cameras can be implemented then the 2nd choice would be the cheapest of course.
"Running continuously is probably not a good mode as you need to synchronize with the target and not the power line."
I was under the impression that security cameras run continuously, at their FPS. Hence a capture command will always arrive asynchronously with the camera's scanning/exposure.
(source: "High speed, Real-Time Machine Vision by Perry C West for CyberOptics. pg.10)
So would I have to settle for the fact that I cannot use a standard camera and (at the very least) would have to get a specialised camera with the ability to start their exposure on command?
" NTSC and I think, PAL will try to sync with the line for reasons beyond the scope of this discussion but if you run the camera on DC and trigger a single frame you have your best chance of catching the event" It is definitely beyond my knowledge of electronics but does this have to do with the image being interlaced? Could you explain the "run the camera on DC" please?
"Yes, you don't care about the blur in the direction of motion. Whether you get a sharp circular image or a column of blur, given a symmetrical circle of confusion, the edges and center should be reasonably accurate. Strobe lighting would be costly and not necessary as the blur doesn't affect the information you need to extract."
But would the resulting image of the blur of the bowl be bright enough to isolate an image out of it? At 30 fps, the column could be over a meter long, 60 fps-half that etc.. and from what I understand- the light intensity of that would be register by each pixel will be "dilute"?
I am trying to get an idea of how to substitute strobing....say I use normal, diffuse light over the FOV, which is painted white to contrast with the steel bowl).
1 - The bowl ,going at full steam, trips the through-beam (neglecting latency to trigger)
2 - The light turns on, the camera start exposing for 16.6ms (say it is a 60 FPS, asynchronous camera-starts exposing on command)
3 - The bowl creates a dark contrast in the FOV, but as it travels the length of 0.5m the pixels in its path take on a bright value of the background (am I correct in saying this?)
This makes the resulting image hard to threshold due to the lack of contrast, correct?
If this is so then would my solution be a camera with high FPS or high-speed strobing to attempt to reduce the "smear" of the target and hence get a better-contrasting image right?...The challenge would then be to figure out how to balance the two.
The reason I keep talking about vision software packages is not because not because I am ignoring your advice but because I do not have much experience at programming and the though of writing an application scares me
Very thankful,
Anton.
